游戲基址.紅名基址 = 游戲基址.模塊句柄 [1] + 十六到十 (“21321BC”)
‘ 44 38 2D ?? ?? ?? ?? 74 0E 4D 8B C6 33 D2
‘ cshell_x64.dll+11702E3 – 44 38 2D C2C4E800 – cmp [cshell_x64.dll+1FFC7AC],r13l { (1) }
‘ cshell_x64.dll+11702EA – 74 0E – je cshell_x64.dll+11702FA
‘ cshell_x64.dll+11702EC – 4D 8B C6 – mov r8,r14
‘ cshell_x64.dll+11702EF – 33 D2 – xor edx,edx
‘ cshell_x64.dll+11702F1 – E8 6A55D6FF – call cshell_x64.dll+ED5860
‘ cshell_x64.dll+11702F6 – 8B F0 – mov esi,eax
‘ cshell_x64.dll+11702F8 – EB 05 – jmp cshell_x64.dll+11702FF
‘ cshell_x64.dll+11702FA – BE 174AF2FF – mov esi,FFF24A17 { -898537 }
‘ cshell_x64.dll+11702FF – F2 0F10 45 90 – movsd xmm0,[rbp-70]
‘ cshell_x64.dll+1170304 – F2 0F11 45 50 – movsd [rbp+50],xmm0
‘ cshell_x64.dll+1170309 – 8B 45 98 – mov eax,[rbp-68]
.如果真 (GetAsyncKeyState (自瞄熱鍵) ≠ 0)
.如果真 (讀整數型 (游戲基址.紅名基址 - 1) = 65792)
調試輸出 (“隊友”)
.如果真結束
.如果真 (讀整數型 (游戲基址.紅名基址 - 1) ≥ 65850) ' 256 為空 65792=隊友 大于65850=敵人
開槍隨機 = 取隨機數 (5, 15)
程序_延時 (開槍延遲 + 開槍隨機, )
開槍延遲文本 = 到文本 (開槍延遲 + 開槍隨機)
模擬鼠標點擊 (取鼠標水平位置 (), 取鼠標垂直位置 (), 1)
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